However, the HD version includes three secrets: There are no secrets in the original version. When all four are activated, the teleportation beam will activate after a short delay - if he's already reduced to his regeneration threshold, it will kill him, and the game is won. While he is there, use the jump pads in the corner of the pyramid to fly into the rings. To defeat him, you will need to keep him near the center of the arena. Around that point, he will slowly regenerate, and if pressed further, he will heal himself greatly requiring you to repeat the attacks. While in the arena, you can continue attacks until his health bar reaches 25%. It's only you against Ugh-Zan III, and all of his attacks are dodged by simply sideways movement. Once the countdown finishes, it will beep to let you know that you can enter.Īfter entering the pyramid, and watching the cutscene to activate the teleportation beam, you will be in the final boss arena. While waiting for the countdown to finish, you can hit Ugh-Zan III with cannonballs, to around half health. The only enemies will be a few kamikazies at try running up the ramp. You won't be able to take cover behind the columns, as they will self-destruct. On the raised platform, Ugh-Zan III will draw two weapons and use ranged attacks that are easily dodged. When you reach the ramp, kleer skeletons will attack in groups of three until you reach the raised platform. In multiplayer, there will also be lava golems. The first group of enemies starts with minor biomechanoids and sirian werebulls starting near the pyramid.Ībout half way to the pyramid, before the ammo pack, additional werebulls will charge from the pyramid.Ībout three quarters of the way will start with major biomechanoids from ahead. Once you reach the ramp, he won't be able to stomp you, plus the countdown to the pyramid door will start. Once Ugh-Zan III is awakened, you will have a limited time to reach the pyramid, as he will crush you if he gets too close. There are four Aludran Reptiloid that appear on the corners of the arena, and defeating them causes a Aludran Reptiloid Highlander to arrive. In multiplayer, there's additional enemies that spawn. For those wanting to skip the section, it is possible to attempt a rocket jump over some of the walls to bypass the arena entirely. If you're knocked out towards the pyramid, then you have skipped this section but still need to make sure you approach the normal exit to avoid bringing the game to an unwinnable state. If for some reason you get knocked out of the arena, there are jump pads that you can use to jump back in. Finally, Kleer skeletons will apporach from all directions. Each tunnel is a source of one major biomechanoid and two minor biomechanoids, each having multiple waves. Biomechanoids will destroy the lower entrance, and enter the arena.Finally, the werebulls will all arrive and run around in a circle, with some of them breaking their formation to attack. They will mostly attack in groups of up to 6.
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